This is a game created for the Persuasive and Serious Games course at my university. Its goal is to raise awareness of the bad side of the cotton industry. The player plays as various roles in the exploitative system which is the heart of the industry. By (literally) role-playing, the player is meant to understand how their money sustains this system, and where exactly their cotton products come from.
This was a team project on which I worked with Agnieszka Loza, Amani Naseem, and Filip Lange-Nielsen. We all designed it, and I co-programmed it with Filip in ActionScript.